Pets and rolling are the two most common sources of confusion in Build a Base and Steal. The drop rates are not advertised, the pity system is poorly documented, and the storage rules catch new players off guard. This FAQ covers the most frequently asked questions about pets and rolling, with the answers you actually need to make smart decisions in the first few weeks of play.
How Do I Get More Pets?
There are three main ways to get pets in Build a Base and Steal. The first is rolling at the rolling machine, which is the primary method and the one most players use. The second is redeeming codes, which occasionally grant the three, rolling is the most reliable but also the most expensive. Trading is the cheapest for specific pets but requires you to have duplicates or pets in demand. Codes are the cheapest of all but the least frequent, and the best codes grant free pets only during limited-time events. A balanced approach uses all three: roll for new pets, trade for completion, and claim every code as soon as it drops.
What Are the Drop Rates?
The exact drop rates in Build a Base and Steal vary by pet family and server age, but the headline numbers are: common 60 percent, uncommon 25 percent, rare 10 percent, legendary 4 percent, mythic 1 percent. These numbers are advertised in the in-game help menu and have been stable across recent updates.
Within each rarity tier, the drop rates for individual pets are not equal. Some families have one or two "anchor" pets that drop less frequently, which encourages trading for those specific pets. The anchor mechanic is intentional, and it is the main reason why the trading market exists at all. If every pet in a family had the same drop rate, no one would need to trade.
Is There a Pity System?
Yes. The pity system in Build a Base and Steal guarantees that you will receive at least one rare or better pet every 50 rolls, and at least one legendary or better every servers or accounts.
The pity system also has a "streak bonus" that increases your chance of a high-rarity pet after a long dry spell. After 30 rolls without a legendary, your effective legendary rate rises from 4 percent to about 6 percent. After 100 rolls, it rises to about 10 percent. The exact numbers are not published, but the pattern is well-known among experienced players.
Should I Roll Singles or Batches?
Both work, but the cost per roll is the same either way. The advantage of rolling in batches is psychological: you see more results in a shorter window, which makes the pity system feel more responsive. The advantage of rolling singles is that you can stop after a lucky drop without wasting rolls.
Most experienced players use a hybrid approach. They roll singles until they hit a legendary, then stop and save the rest of their cash. The 50/30/20 budget rule (50 percent rolls, 30 percent defense, 20 percent savings) is the standard framework, and rolling singles until you get a hit is the most efficient way to stay within that framework.
Can I Delete or Sell Pets?
Yes. Every pet in your storage can be sold for a small amount of cash, typically 10 to 20 percent of the pet's value, or traded value.
Deleting a pet is permanent and does not refund any resources. There is no "are you sure" prompt in some menus, so be careful when you click. If you are unsure, move the pet to a "pending" tab or storage slot rather than deleting it. You can always sell or trade it later, but you cannot recover a deleted pet.
How Does Pet Storage Work?
Pet storage is the collection of slots in your inventory that hold pets not currently placed in your base. The default storage is 30 slots, and you can expand it up to 200 slots with cash, and higher with Robux. Pets in storage do not generate income directly, but they can be swapped into your base at any time, and they count toward your total roster size for some events.
Storage is one of the most common bottlenecks in the mid-game. New players often complain about feeling forced to delete pets they want to keep, and the only real solution is to expand storage as soon as you can afford the next tier. The first expansion (30 to 40 slots) is essentially free; later expansions cost more but pay for themselves within a week of active play.
Can Pets Be Upgraded?
Yes, but only with pet-specific upgrade tokens. The tokens are earned through daily login bonuses, raid pet that has been fed hundreds of tokens can reach very high levels.
The most efficient use of upgrade tokens is on legendary and mythic pets, because the level multiplier compounds with the higher base rate. A maxed legendary can produce 3x to 5x the income of an unleveled legendary, while a maxed common produces the same modest boost on a much smaller base. Hold your tokens for your best pets and avoid spending them on duplicates or low-rarity pets.
See Also
Quick Stats Reference
| Element | Typical Value | Best Use |
|---|---|---|
| Cash per minute | 50 - 500 | Track in your daily log |
| Rolls per hour | 20 - 80 | Budget for events |
| Walls per layer | 4 - 8 | Defensive core design |
| Pets per base | 12 - 25 | Income + defense mix |
| Raid attempts/day | 3 - 10 | Energy and target rotation |
Additional Strategic Context
This section provides additional context on the practical considerations that experienced players apply when using the strategies outlined above for the faq area of faq. The content here is drawn from community testing, observed high-level play patterns, and the documented interactions between faq mechanics and other game systems. The goal is to give you the kind of contextual awareness that comes from hundreds of hours of play, condensed into a few paragraphs you can absorb in a single sitting.
The starting point for any serious player is to recognize that the game rewards deliberate, informed decisions more than it rewards raw time investment. A player who spends 30 minutes thinking through their next move will out-progress a player who spends 3 hours clicking randomly. The reason is that Build a Base and Steal is a system of interconnected mechanics, and every action ripples through the rest of the system. A change in your rolling strategy affects your base, which affects your defenses, which affects your raid income, which affects your next rolling budget.
The relationship between faq and trading is often overlooked by newer players. The trades you make affect your base, your defenses, and your rolling options. A pet that is best in your base might be worth more as a trade asset. A pet that you think is weak might be the missing piece for another player's collection bonus, and therefore worth a premium. The trading mindset is one of portfolio thinking: every pet is both a personal asset and a potential trade chip, and the value depends on the broader market context.
The faq area of the game is also where the difference between casual and competitive play shows up most clearly. Casual players treat faq as a side activity, while competitive players treat it as a core part of their progression strategy. The same activities, when treated with different levels of intentionality, produce dramatically different results. The content in this section is designed to help you cross the line from casual to competitive by sharing the kind of strategic thinking that experienced players apply to faq.
Common Pitfalls and How to Avoid Them
New players in the faq area of Build a Base and Steal tend to make a predictable set of mistakes, and most of these mistakes are not obvious until you have made them a few times. This section lists the most common pitfalls and explains how to avoid each one.
Pitfall one: missing event windows. The temptation is to limited-time events offer 5-10x the normal rewards. The result is that the intended goal is not achieved. The fix is to Keep a calendar of upcoming events and plan your rolling and trading budget around them. The events are where the largest single-session gains come from.
Pitfall two: ignoring the trading economy. The temptation is to trades can give you access to pets you cannot easily roll. The result is that the intended goal is not achieved. The fix is to Build a small reserve of tradeable pets and learn to read the market. Even a few successful trades can fund weeks of rolling.
Pitfall three: over-investing in a single base design. The temptation is to base that worked in the early game will not work in the mid game. The result is that the intended goal is not achieved. The fix is to Plan for base evolution from the start, and design walls and traps that can be upgraded incrementally without rebuilding from scratch.
Pitfall four: ignoring offline income. The temptation is to largest source of cash for most players, and it is the one that beginners most often neglect. The result is that the intended goal is not achieved. The fix is to Set up your base for maximum offline accumulation, position your best pets in the core vault, and log off deliberately when your base is in its strongest state.